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Chaos Hammer
Name: | Chaos Hammer |
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School: | Evocation (Chaotic) |
Spell Level: | Clr 4, DarkA 4, FvS 4 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point Cost: | 15 |
Metamagic: | Empower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden |
Target: | Foe, Positional, Breakable |
Range: | 60 ft. |
Duration: | Instantaneous |
Saving Throw: | Will save takes half damage, and negates slow |
Spell Resistance: | No |
Cooldown: | 4 seconds |
Description
This spell deals 1d6+4 points of chaotic damage per caster level (Maximum 10d6+40) to lawful creatures, or 2d6+8 points of damage per caster level (Maximum 20d6+80) to lawful outsiders. Additionally, the spell slows lawful creatures for 6d6 seconds. A successful Will save reduces the damage by half and negates the slow effect. This spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell deals no damage to chaotic creatures, and can only be cast by non-lawful casters.