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Bombardier enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK – WM | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Bombardier enhancements
Core abilities[edit]
Alchemical Resistance: +1 Fortitude save. Each core ability you take in this tree beyond the first grants +5 Fire, Cold, Acid, Electric, and Poison Spell Power, as well as +1 Burning Ambition Dice.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Alchemist Level 1 | |
Arcane Oil: All equipped weapons are considered Spellcasting Implements.
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Alchemical Resistance, Alchemist Level 3 | |
Liquid Power I: Select an Element to specialize in.
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. Note: You cannot choose the same element twice. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Arcane Oil, Alchemist Level 6 | |
Liquid Power II: Select an Element to specialize in.
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. Note: You cannot choose the same element twice. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Liquid Power I, Alchemist Level 12 | |
Liquid Power III: Select an Element to specialize in.
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. Note: You cannot choose the same element twice. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Liquid Power II, Alchemist Level 18 | |
Multivial: Select an Element to specialize in.
Primer Element: Crimsonite, | ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Liquid Power III, Alchemist Level 20 |
Tier One[edit]
Alchemical Resistance, Alchemist Level 1
Spellvial Selection I: Select an Element to specialize in.
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials | ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Arcane Knowledge: +[1/2/3] to Spellcraft and Use Magic Device
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Magical Subtlety: -[20/40/60]% Threat with Spells
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Spell Critical: Elemental and Poison I: Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Wand and Scroll Mastery: +[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Alchemist level 2, 5 APS spent in tree
Spellvial Selection II: Select an Element to specialize in. You may not select the same element as you chose in Spellvial Selection I.
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials | ||||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Efficient Metamagics I: Select a Metamagic Feat to enhance.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Stone of the Savant: Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one Alchemist's Stone Toggle active at a time.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Spell Critical: Elemental and Poison II: Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Spell Critical: Elemental and Poison I | |
Elemental Defenses: When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Alchemist level 3, 10 APS spent in tree
Spellvial Selection III: Select an Element to specialize in. You may not select the same element as you can chose in Spellvial Selection I or Spellvial Selection II.
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials | ||||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Efficient Metamagics II: Select a Metamagic Feat to enhance.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Efficient Metamagics I | |
Holastic Ambition: While your Reaction is Pyrite, you gain +1 Fortitude Save, +1 for every 5 Alchemist levels you have.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Spell Critical: Elemental and Poison III: Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Spell Critical: Elemental and Poison II | |
Ability I: +1 to Intelligence
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Alchemist level 4, 20 APS spent in tree
Spell Like Ability: Smoke Bomb: SLA: Smoke Bomb
Metamagic: Extend, Quicken, Eschew Materials | ||||
AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Efficient Heighten: Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.
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AP Cost: 2 | Ranks: 2 | Progression: 20 | Requires: Efficient Metamagics II | |
Burning Ambition: When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power.
Notes:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Spell Critical: Elemental and Poison IV: Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Spell Critical: Elemental and Poison III | |
Ability II: +1 to Intelligence
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Ability I |
Tier Five[edit]
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree
Elemental Obliteration: Select an Element for an explosive spell.
Spell Like Ability: Elemental Obliteration | ||||
AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Augmentation: +2 Caster Levels with Crimsonite and Gildleaf spells.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Inferno of Creation: When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells will apply a stack of Vulnerable to enemies that have been recently affected by at least 3 different elements of Burning Ambition.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Burning Ambition | |
Conjuration Focus: +2 to Conjuration DCs
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Weakening Mixture: Select an Element to specialize in.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements |