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Aurora the Wicked
Type: Evil Outsider (List)
Monster Manual classification: Marilith
Alignment: Chaotic Evil
Boss: Red Named - Quest Boss
CR: ♦20Normal ♥24Hard ♠30Elite
Attack: Six-armed; attacks with 6 khopeshes.
Deals an extreme amount of damage due to her ability to attack with 3 to 6 weapons at a time; 3-6 hits per swing animation, May perform a triple 3-hit swing, for 9 attacks total in rapid succession. Also uses a tailwhip; which does bludgeoning damage and causes knockdowns.
Special Qualities: DR ♦10Normal/Good + Cold Iron, Electric Immunity, Poison Immunity, Fire/Cold Resist, Spell Resistance
Habitat:
Description: A marilith stands about 9 feet tall and measures about 20 feet from head to tip of tail. It weighs about 4,000 pounds.
Quest Strategy
On normal difficulty, Aurora will not activate until all three Cursed Ritualists are killed. The party can clear each of the three tunnels and kill the ritualists as it goes along. Be aware that once Aurora does activate, trash will spawn in all three tunnels and come to the center. The trash is numerous and can easily overwhelm a party that doesn't have crowd control or instakills.
On hard difficulty, Aurora will activate as soon as she sees you, but she is invulnerable until the 3 ritualists are killed. Therefore, she is usually kited by one party member, while the others clear the three tunnels and kill the ritualists.
On elite difficulty, Aurora will activate as soon as she sees you, but she is invulnerable until the 3 ritualists are killed and the ritualists must be killed within about 30 seconds of each other. Therefore, she is usually kited by one party member, while the others clear the three tunnels of trash (without killing the ritualists)! The ritualists are then kited to the center and killed simultaneously. Only then can Aurora be taken down.
Combat
A marilith’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
True Seeing
Mariliths have continuous use of this ability, functions as the spell.
Feats
Multiweapon Fighting:
Part of it's natural abilities, a marilith’s Multiweapon Fighting feat allows it to attack with all its arms at no penalty.
Spells Greater Dispel, Eladar's Electric Surge, Acid Fog, Ball Lightning (all regularly used)