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Aasimar enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK – WM | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Aasimar enhancements
Core abilities[edit]
Stronger Bonds: +1 use of Healing Hands per rest.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
WIS/CHA/STR: WIS/CHA/STR
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Stronger Bonds | |
Stronger Bonds: Protector Bond now grants +2% Dodge.
Fallen Bond now grants +2 to Tactics DCs.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: WIS/CHA/STR | |
WIS/CHA/STR: WIS/CHA/STR
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Stronger Bonds | |
Stronger Bonds: +2 more uses of Healing Hands per rest.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: WIS/CHA/STR |
Tier One[edit]
Requires Stronger Bonds
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat) (Typo: Reflex saves line shows only +1 for all 3 upgrades)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Fight the Wicked | |
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Divine Resolve: Select one:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Fight the Wicked | |
Divine Charges: +1/2/3 Divine Purpose Charges
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Blessings: +10/20/30 Positive Spellpower
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Aasimar Improved Recovery |
Tier Four[edit]
Requires 15 APs spent in tree
Celestial Tutelage: Choose one of the following.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Ascendant Bond: Toggle: toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Aasimar Improved Recovery |