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Reed in the Wind/sandbox
Reed in the Wind: Focus Melee Attack: Deals [+1/2/3][W] damage. If you successfully damage your target you gain a [+3%/6%/9%] Insight bonus to Dodge for 6 seconds. (Cooldown: 15 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Dodgeneeds verification |
Reed in the Wind | |
Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Dodgeneeds verification, Fighter level 1, 1 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Kensei |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 3 ranks |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Active |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe, Self |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Melee |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
Instantaneous, 6 seconds for buff |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
15 seconds |
Defense BuffAn effect that improves your defensive capabilities, such as a bonus to AC, PRR, or fire resistance.: |
[+3%/6%/9%] Insight bonus |
DamageThe amount and type of damage inflicted.: |
[+1/2/3][W] |
Description
Focus Melee Attack: Deals [+1/2/3][W] damage. If you successfully damage your target you gain a [+3%/6%/9%] Insight bonus to Dodge for 6 seconds. (Cooldown: 15 seconds.)